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Department of Dungeon Studies: A Magic Academy LitRPG


  DEPARTMENT OF DUNGEON STUDIES 1

  ©2024 J PAL

  This book is protected under the copyright laws of the United States of America. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior permission in writing of the publisher, nor be otherwise circulated in any form of binding or cover other than that in which it is published and without a similar condition including this condition being imposed on the subsequent purchaser. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of the authors.

  Aethon Books supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture.

  The scanning, uploading, and distribution of this book without permission is a theft of the author’s intellectual property. If you would like to use material from the book (other than for review purposes), please contact editor@aethonbooks.com. Thank you for your support of the author’s rights.

  Aethon Books

  www.aethonbooks.com

  Print and eBook design and formatting by Josh Hayes.

  Published by Aethon Books LLC.

  Aethon Books is not responsible for websites (or their content) that are not owned by the publisher.

  This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead is coincidental.

  All rights reserved.

  CONTENTS

  Also by J Pal

  1. Masked Contenders

  2. Brother vs Brother

  3. First a Queen. Then a Mother

  4. Unique Not Broken

  5. Family Heirlooms

  6. Essence Glass

  7. A Mage’s First Apprentice

  8. Arcane Pioneer

  9. A Father’s Sacrifice

  10. Princely Quarters

  11. Heavy Course Loads

  12. Scholarly Foundations

  13. Wolfhammer’s Howl

  14. All Fear the Control Mage

  15. Brotherly Rivalries

  16. Barriers and Shields

  17. Too Little Money. Even Less Time

  18. Shrewd Dealings

  19. Advanced Alchemy

  20. Finalizing a Delving Party

  21. Alchemist At Work

  22. The Dangers of Mana Burn

  23. Arcane Progress

  24. Into the Unknown

  25. A Ranger and a Scout Walk Into a Bar…

  26. The Laws of Attraction

  27. On Deaf Ears

  28. Who Is Lillin Grey?

  29. Reporting Casualties

  30. Consequences

  31. Pursuit of Profit

  32. More Than Monsters

  33. It’s Not Nice to Play With Your Food

  34. Inheritor Against the Disinherited

  35. Academia is Challenging Even for the Talented

  36. The Artisan’s Path

  37. Money Troubles

  38. Mentor and Apprentice

  39. Everybody Likes Pudge

  40. Obstacles. Obstacles

  41. House Without an Heir

  42. The Guilds

  43. Abductors, Assassins, or Aristocrat Thugs?

  44. Vanguard Needed

  45. Trialing a Vanguard

  46. The Beaufort Family Secret

  47. Essence of the Void

  48. Academic Progress

  49. A Mentor’s Guidance

  50. It’s Nice to Have Friends

  51. Fake Future Father-in-Law

  52. Dancing in the Moonlight

  53. Rogues in the Night

  54. A Boom and a Buzz

  55. No Pain No Gain

  56. Essence Shaper

  57. Can’t Please Everyone

  58. A Good Mentor Need Not Be Perfect

  59. Much Too Easy

  60. Pursuit of Power

  61. A Mimic and Her Person

  62. Slumbering in the Realm of the Gods

  63. A Human and His Mimic

  64. A Lord and His Pet

  65. Journeyman Mage

  66. Appraiser From the East

  67. Good Things Come in Threes

  68. Exam Week Commences

  69. Of Progress and Investigations

  70. Quiet in the Library

  71. The Truth Shall Set You Free

  72. Never Underestimate a Support Mage

  73. Cult of the All-Father

  74. End-Of-Semester Duties

  75. First a Mother. Then a Queen

  Epilogue

  Thank you for reading Department of Dungeon Studies

  Groups

  LitRPG

  ALSO BY J PAL

  Department of Dungeon Studies

  Book 1

  Book 2

  Check out the entire series here! (Tap or scan)

  The Houndsman

  Book 1

  Book 2

  Book 3

  Book 4

  Check out the entire series here! (Tap or scan)

  MAD

  They Called Me Mad

  They Called Me Madder

  They Called Me Maddest

  Check out the entire series here! (Tap or scan)

  ONE

  MASKED CONTENDERS

  “Scholars struggle to pinpoint when the Age of Gods ended. Some say it was the Void Singer and her undead plague. The gods did nothing when she pushed humanity to the brink of extinction. It was Yggdrasil’s Druid that crossed the dimensional rift and brought us the world tree. Then it gave us magic. We saved ourselves while the gods twiddled their thumbs. The bastards didn’t stir until the worship and sacrifices stopped. Then they wanted us to bow while giving us nothing in return. Feck the lot of ’em. We can take care of ourselves.”

  —Archwizard McClagen

  The Merchant Queen’s Annual Tournament typically lasted two weeks. The first trial went on for five days, and the participants got to rest for three days before attempting the second. They had seventy-two hours to complete it, but the sooner they met the requirements, the greater their chances were of making it to the final stages.

  The crowd cheered as the final four entered the Golden Isles’ arena after two days of recovery. Glass walls lining the fighting pit’s boundary still displayed highlights of their escapades. While the masked participants toiled, they watched the events of the eight days in a couple of hours. Failed competitors sat just above the entrance, still wearing their disguises. None moved or reacted as the final four marched across the arena and stopped before the Merchant Queen’s viewing box.

  “My great-grandmother, the first Merchant Queen and the founder of our empire, started this competition.” Queen Mercer’s voice boomed across the arena. Enchantments made the air around her mouth ripple as she spoke, amplifying her voice loud enough for all to hear. “She believed it would breed healthy rivalry between the factions under her and exhibit the skill and power to our allies and future clients. I can honestly say all of you—the four on the ground and the thirty-two in the seats—have succeeded at your tasks.”

  Cheers rang through the crowds. Whoops, whistles, and clapping hands drowned all sounds for close to a minute before the queen raised her hand. Everyone quieted within a couple of heartbeats.

  “The trials grow challenging with every passing year. We’re not trying to weed out the weaklings. My fellow audience members will agree that we’re all busy people. If the trials didn’t cut down the numbers before the final stages, we’d be stuck here for several days instead of a handful of hours. However, I’ll admit, given the challenges you faced in the Trial of Survival, my two-decades-younger self would be sitting with the eighteen that didn’t finish. It doesn’t matter whether you surrendered or failed to reach the rendezvous point at the given time. You tried your best, and the Trade Empire is proud of you for delving into the Evergreen Depths. All participants will receive a simple weapon, tool, or garment of their choice from one of our trade houses. Please submit a request after the tournament closes.”

  The audience cheered once again, and the queen let them quieten naturally.

  “I understand that some of you are unhappy with this year’s Trial of Courage. The truth is it wouldn’t be a test of your mettle and bravery if it didn’t incite fear and doubt from the get-go. You’d be foolish not to hesitate before entering the Yellowrock Wastes. I implore the eight who forfeited not to feel shame. You’re all being reared for positions of leadership. This involves making hard decisions and occasionally retreating when you and your people are in danger. Be assured, our best mages spent months testing the wards and ensured they’d protect all competitors from the natural decaying aura and toxic air.”

  The glass walls showed flashes of the ten competitors who attempted the trial in search of the waste’s treasures—Aether Crystals. The images showed the two who got lost and cornered before surrendering. It spent a while longer displaying the skills and prowess of the next three. The amulets around their necks flashed when victory against the beasts of Yellowrock proved impossible. It teleported them away. The last person to fail the trials survived the hazards and prevailed against the beasts. Unfortunately, she failed to find an aether crystal before time ran o

ut.

  “Now, there are four,” the queen said. “Everyone who attempted the second trial will receive a twenty-five gold letter of credit to purchase goods from our convoys. Instead of market rates, you’ll get whatever you want at cost.” Queen Mercer’s eyes moved from the seated thirty-two to the four standing before her. “Regardless of who wins the tournament, all four of you have done yourselves, your houses, and the Trade Empire proud by making it this far. The final four shall receive a bronze token to claim a prize from our vaults.”

  “With the group trials passed, the need for anonymity is over,” the Merchant Queen continued. “There is no chance of bias or nepotism influencing the Trial of Combat. You shall fight until three of your four life wards are shattered or you surrender. I’d prefer you avoid the latter.” The crowd cheered, and the queen whooped with them. “Now, remove your masks and speak your name. We’re eager to learn the identities of the very best my empire has to offer.”

  All four competitors stood at attention as their queen spoke. Despite the mask and nondescript attire, it was apparent that the first in line was a woman. Her shape betrayed her. Yet the candidate had completed both prior trials in record time. A shield and short spear sat on her back while a rider’s axe hung from her belt. Her position in line said she had performed the best in the previous two trials.

  The woman stepped forward, removing her mask and lowering her hood. Long golden locks cascaded over her shoulders, and blue eyes sparkled in the midmorning sun. A scar across her left eye and another on her chin suggested her battle experience.

  “Elyza Tarth of the Second Convoy,” she said, bowing as mages projected her escapades from the previous trials on a giant glass wall. A wave of cheers washed over the audience. While most quietened, a far section continued its whoops and clapping. “It’s an honor to serve you, my lady.”

  All of the queen’s twenty-four convoys had sent a representative. They transported goods across the continents using trade routes lesser merchants feared. Utilizing the treacherous roads required fighters capable of repelling bandit hordes and dungeon-born monsters. The candidates were either children of the convoys’ leaders or born from their guard captains. Their training involved physical and magical arts tuned for skirmishes. The convoys also taught their young the secrets of merchant craft and the relevant mathematics. However, it was combat where they excelled, giving them the best odds in the tournament.

  A worker from one of the artificing houses approached Elyza. He carried a bulky hexagonal device made of crystal and bronze. It appeared bigger than his head and floated an inch above his rune-covered gloves. Elyza pressed her palm against the object. It lit up with an aetheric blue light. The glass walls around the arena flashed.

  Elyza Tarth | Protostar

  Foci: Haste

  Mana Level: 29/31

  Rank: Novice

  “You honor us with your tenacity and grit, Elyza,” the queen replied. “I heard you failed to complete the second trial last year. I’m glad you’ve returned and made it to the final four.” When the queen nodded, Elyza retreated to her previous position. “Next.”

  The remaining competitors were more nondescript in comparison to Elyza. The man standing next to her was tall and featured a wide build with powerful shoulders. The longsword hanging from his waist and the buckler strapped to his left forearm suggested affluence. Runes and luminous crystals covered them. Several cheers rang through the crowd when he removed his mask and hood, revealing a handsome, tanned face with golden hair and blue eyes. The audience recognized the young man instantly. His popularity with the women of the Golden Isles was no secret.

  “Edward Gedge, son of Marcus Gedge, and royal guard in training.” The queen’s stepson dropped to his left knee. He hadn’t won the privilege of using her last name but enjoyed all the benefits of princehood. Most considered him spoiled and lazy, making the murmurs accompanying the applause unsurprising. He had recently celebrated his twenty-second year and benefited from arcane training at Woodson University in the city-state of Ygg. However, his swordsmanship tutors and the royal guard called him average at best.

  Nine competitors came from the leading powers of the Golden Isle—the sky-bound cluster of islands that floated along leylines and served as the Merchant Queen’s home and throne. The participating families included advisors, military leaders, and similar ranking figures that served the ever-expanding Trade Empire. Rumors suggested the queen had also sent two young men from her household, but the masks kept the participants and audience from confirming the whispers. Now, they knew for sure. Queen Mercer’s son from her second marriage hadn’t just entered the tournament but reached the final four.

  The privileged young folk had tutors filling their heads with education to rival that of royalty and nobility in the Imperium, the Grand Tribes, or any city-state. Their affluent background also won them the best combat and arcane trainers, too. Unfortunately, they lacked experience, unlike the convoys’ representatives. It was rare for more than one such candidate to reach the final four.

  The artificer approached Edward. His information also appeared on the glass wall when he interacted with the device.

  Edward Gedge | Newborn Star

  Foci: Galvanizing Touch | Shaping

  Mana Level: 35/37 | 12/16

  Rank: Apprentice

  The queen smiled and waved to the next in line.

  “Louis Mercer, son of Queen Mercer and heir to the Golden Isles Guard,” the man third in line said, removing his mask. Louis had his half-brother’s hair and eyes but featured a more androgynous build. His bow came with a flourish, and the crowd’s cheer put the previous two applauses to shame. He smiled and waved as the glass walls showed him and his illusory doubles dancing around wolves. The young man had only just hit eighteen, but talk of his fencing and arcane abilities had already dominated the Golden Isles. Much like Edward, he too enjoyed training at the continent’s finest institute of arcane arts.

  Louis Mercer | Newborn Star

  Foci: Fae Fire | Illusory Forgery

  Mana Level: 40/44 | 19/25

  Rank: Apprentice

  “Nothing makes a mother prouder than to see both of her boys in the final four,” the Merchant Queen said. “I recognized Louis’s spellwork, but I’m glad to see Edward here, too. Your father and I couldn’t be prouder.” She finally turned her attention to the last person in line. “It’s your turn, young one. Don’t leave us in suspense.”

  “Nox Ratra.” The young man stepped forward and removed his mask and hood, revealing a head of messy, dark-brown hair, olive skin, and hazel eyes tinted with green. He put on his best smile and only offered the queen a curt, half bow. “Disinherited son of Queen Mercer, firstborn, and former heir to the Golden Isles Guard. I represent the Gilded Alchemists.”

  The empire’s production and manufacturing houses filled the final three slots. They also lived on the Golden Isles but lacked the time and privileges to learn from as many tutors as their better-born peers. Instead, they focused on their family’s craft, sharpening their production skills. They rarely received arcane training outside of the essentials for their trade and only participated in the mandatory combat training all young folk of the Golden Isles received. The ten crafting houses rarely sent participants, and the few that attended rarely completed the first trial and never made it to the final four.

  Even though the glass walls displayed Nox flawlessly sniping monsters from treetops and rocky outcroppings, no one except a cluster of people seated far behind the queen cheered. Nox was two years older than Edward. He had received no arcane training from any renowned academy and didn’t benefit from the island’s tutors. The only training he had came from the empire’s alchemists and related artisans. Short ingredient-collecting excursions to passing forests taught him survival skills and helped sharpen his archery.

  The artificer hesitated before offering Nox the device of crystal and metal. He glanced over his shoulder at the queen and then at his colleagues bordering the arena’s floor. Nox didn’t give him a chance to retreat. Instead, he approached the man and pressed his palm against the device’s sky-facing hexagonal surface. The runes lit up as he fed it mana, and his information appeared on the glass wall.

 

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